@jayfallon I should really know better, too. I'm not allowed to have it installed on any of my machines anymore, because I need to hold down a job and not starve to death.
@caitlinburke @nikkuneko my self-discipline game has been pretty strong throughout the pandemic in that I haven't resorted to downloading and installing the game for the umpteenth time.
But you know, it's just one more turn, right? What harm could taking it for a weekend spin do?
@infini Spies, you need to recruit and promote spies. I give them easy jobs like gain sources or listening post and then when the civs get to the space age I deploy them to sabotage and disrupt rocketry. I also invade other civs who've built a spaceport and do my projects there or I bomb the shit out of them if they're too far away to invade and hold.
@jayfallon my solution for the discipline time problem has been to do the general scenario in the AoE which takes about an hour or so at the lower levels of difficulty - I get me some game time without it going out of control but now, thanks to y'all here, imma pull out my Civ 5
@jayfallon @infini Wow, my space race victories were never that aggressive, and in fact, my spies are pretty much always pumping up reputation in city-states or defending the capitol from tech thefts. [insert a joke about “science in one country” here]
@MackReed sid meier’s civilization is a turn-based game series with a number of historical civilizations and leaders, where the goal is to build a great civilization that can either make it to space, dominate other nations in warfare, or diplomatically gain prominence. the joke with gandhi has to do with a bug in the original game: each AI has various personality levels set, including “aggression.” Gandhi’s is set at 0, and after triggering a certain bonus, it will push that number to -1, causing him to be hyper-aggressive instead of peaceful. “gandhi has nukes” is a joke about this AI‘s tendency to repeatedly threaten the player with nuclear weapons after this point.
and yeah, hah, the “one more turn” slope is a slippery one. as someone who has super bad compulsion issues, i have to set really strident rules about where and when i’m allowed to indulge, i.e. i can only have a long civ session on friday or saturday night. if i slip the line, lose sleep, etc, i just make myself uninstall it from steam for a while.
i’ve done similarly with other “gratification” triggers (especially with obsessive ebay bidding and indiscriminate “treat” purchases”), and as iron-fisted as it sounds, it works to lock it up in the “special treat” locker so my brain can’t get at it repeatedly.
all that said, i like infini’s short time-limited session idea, and I may have to try that.
An avid player of Civ III, I found the newest version “dumbed down” with respect to overall management and strategy with a greater focus towards multiplayer. The key difference, imho, is beneficial for actual gameplay, that is, they’ve cut down the amount of micromanagement of your civilization that you have to do while you plot world domination strategies. On the other hand, if gaming is argued to be the training ground for the next generation of management, then Civ III is nothing less than an “MBA” training ground for leaders.
Those who play at the expert level, successfully, in Civilization III, develop a unique skill set that can be translated to management terms. Here are some of them:
Multi tasking, multi threading – tracking all events creates the ability to have a multiplistic perspective of the world
Resource management – Identifying, sourcing, choosing to trade or buy resources such as money, labor, machinery, raw materials to ensure an uninterrupted supply to meet your objectives.
Ability to see the “BIG” picture – you can’t get any bigger a picture than the growth and evolution of a complete civilization competing against 7 others for the same resources.
Cooperation, collaboration and team play – how to coordinate and deploy your armies, your workers, scientists, artists and engineers for maximum support.
Decision making, diplomacy and leadership – jockeying your way to a United Nations winning vote requires the ability to manage and negotiate trade, sales and peace treaties.
I like UN win but I confess I usually go for space race
@jayfallon heh, i feel that. *locks the disks in the contraband cabinet*
But you know, it's just one more turn, right? What harm could taking it for a weekend spin do?
@MackReed sid meier’s civilization is a turn-based game series with a number of historical civilizations and leaders, where the goal is to build a great civilization that can either make it to space, dominate other nations in warfare, or diplomatically gain prominence. the joke with gandhi has to do with a bug in the original game: each AI has various personality levels set, including “aggression.” Gandhi’s is set at 0, and after triggering a certain bonus, it will push that number to -1, causing him to be hyper-aggressive instead of peaceful. “gandhi has nukes” is a joke about this AI‘s tendency to repeatedly threaten the player with nuclear weapons after this point.
i’ve done similarly with other “gratification” triggers (especially with obsessive ebay bidding and indiscriminate “treat” purchases”), and as iron-fisted as it sounds, it works to lock it up in the “special treat” locker so my brain can’t get at it repeatedly.
all that said, i like infini’s short time-limited session idea, and I may have to try that.
snippet:
An avid player of Civ III, I found the newest version “dumbed down” with respect to overall management and strategy with a greater focus towards multiplayer. The key difference, imho, is beneficial for actual gameplay, that is, they’ve cut down the amount of micromanagement of your civilization that you have to do while you plot world domination strategies. On the other hand, if gaming is argued to be the training ground for the next generation of management, then Civ III is nothing less than an “MBA” training ground for leaders.
Those who play at the expert level, successfully, in Civilization III, develop a unique skill set that can be translated to management terms. Here are some of them:
Multi tasking, multi threading – tracking all events creates the ability to have a multiplistic perspective of the world
Resource management – Identifying, sourcing, choosing to trade or buy resources such as money, labor, machinery, raw materials to ensure an uninterrupted supply to meet your objectives.
Ability to see the “BIG” picture – you can’t get any bigger a picture than the growth and evolution of a complete civilization competing against 7 others for the same resources.
Cooperation, collaboration and team play – how to coordinate and deploy your armies, your workers, scientists, artists and engineers for maximum support.
Decision making, diplomacy and leadership – jockeying your way to a United Nations winning vote requires the ability to manage and negotiate trade, sales and peace treaties.